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geometry objects中文什么意思

發(fā)音:   用"geometry objects"造句
  • 幾何體對象
  • geometry:    n. 1.幾何學(xué)。 2.幾何形狀。 3.幾何學(xué)著作。 短 ...
  • object:    n. 1. 物,物體,物件。 2.目標(biāo) (of; for ...
  • objects:    船舶以外之物體; 對象,目標(biāo),實(shí)體; 對象面板; 購買對象; 物品; 物體對象浮動控制面板; 造型體;三維造型體;物體;物體列表
  • geometry:    n. 1.幾何學(xué)。 2.幾何形狀。 3.幾何學(xué)著作。 analytical geometry解析幾何。 descriptive geometry圖形幾何,畫法幾何。 Euclidean geometry歐氏幾何。 non-Euclidean geometry非歐幾何。 plane geometry平面幾何。 solid geometry立體幾何。 spherical geometry球面幾何。
  • a category of objects:    一物
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例句與用法

  1. The geometry object attribute refers to the color , the chart layer , linetype and the line width and so on
    幾何對象的屬性是指顏色、圖層、線型及線寬等。
  2. The method has three features : 1 ) the dimensions used in commercial cad system are selected to be the design variables of shape optimization . 2 ) a mapping between geometry objects and finite element objects such " as meshes , structure properties is set up to assist in defining finite element models on geometries . 3 ) an automatic mesh generator and a method by which structure properties is assigned from geometry objects to finite element objects automatically are used to update finite element models during the optimization process
    通過將幾何模型的設(shè)計(jì)參數(shù)作為有限元模型的形狀控制參數(shù),實(shí)現(xiàn)了有限元模型的參數(shù)定義;通過建立幾何模型與有限元網(wǎng)格及模型物理描述之間的關(guān)聯(lián),實(shí)現(xiàn)了基于幾何造型的有限元模型定義;利用基于幾何模型的全自動網(wǎng)格生成方法及物理描述分派方法,實(shí)現(xiàn)了有限元模型的自動生成及應(yīng)參數(shù)變化的自動更新;并以參數(shù)化造型軟件mdt為支撐平臺,開發(fā)了相應(yīng)的參數(shù)化有限元建模程序。
  3. The main contents of this research are the following : ( 1 ) the technology of graphic and image - based modeling and rendering is adopted , and 3d model of virtual campus system were accomplished . the geometry modeling of complex object is explored in vr , and commonly means were summed up such as trees , flower and grass etc . this paper also analyzed texture mapping problems of big and small geometry object , which can reduce workload of building scene
    ( 1 )采用圖形與圖像混合建模技術(shù),實(shí)現(xiàn)了vcs虛擬校園系統(tǒng)的三維建模,并對虛擬世界中復(fù)雜物體建模技術(shù)進(jìn)行了探索,總結(jié)出了樹木、花草等復(fù)雜對象建模的一般方法,分析并解決了幾何體的紋理映射問題,極大地減少了場景制作的工作量。

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